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Bosses

Bosses that appear on a timer, fight back with abilities, and reward the players who helped most.

DraftThis page is a first draft and may change.

Bosses are strong mobs with a name, gear, abilities and a health bar. They appear on spawn pads you set, every 20 minutes while players are online, and everyone nearby can fight them together.

Getting started

  1. Stand where a boss should appear and run /shbosses pad set arena (any name). Add as many pads as you like, up to 24.
  2. That is all. A boss from the rotation appears on a random pad every 20 minutes. Call one now with /shbosses spawn captain_bones.

Players see the next boss time and any boss that is out with /boss.

How a fight works

  • A boss is tougher when more players are near when it appears, up to a limit.
  • As it loses health it enters new phases and uses its abilities more often.
  • Abilities: slam (knocks nearby players back), spit (a slimy projectile), summon (helper mobs, at most 6 per boss), teleport (behind a player), shield (cannot be hurt for a few seconds).
  • If nobody beats it in time (4 or 5 minutes), it leaves. There are no rewards then.
  • A boss stands still when nobody is within 48 blocks, so it costs almost nothing.
  • Bosses never drop their gear, and their helpers drop nothing.

Rewards

When a boss is beaten, the three players who did the most damage get the first, second and third rewards. Everyone who did at least 5 percent of the damage gets the participant reward. Rewards are actions, for example items or event keys. Damage also counts on the Boss damage and Bosses beaten leaderboards.

A player who logged off before the boss died still gets their prize: keys and money arrive as usual, and items wait for them in /collect. Messages, titles, sounds and effects need the player online, so they are skipped; anything skipped is noted in plugins/sh-bosses/audit.log.

The bosses we include

BossMobAbilities
Captain Bonesskeletonspit, summon, shield
Big Bogzombieslam, teleport, summon

Make your own in plugins/sh-bosses/bosses.yml or on the settings page. Keep them cartoon or fantasy: many of our players are young.

Settings page

SettingDefaultRange
A boss every20 minutes0 to 120 (0 is off)
Bosses that take turnsCaptain Bones, Big Bogany of your bosses
Boss healthx1x0.25 to x4
Bosses at the same time11 to 3
Helper mobs per boss60 to 20
Boss rests when nobody is within48 blocks16 to 128
Bossesthe two aboveyour own

For you and your staff

  • /shbosses spawn <boss> [pad] calls a boss now.
  • /shbosses kill removes bosses that are out, with no rewards.
  • /shbosses pad set <name> and /shbosses pad remove <name>
  • /shbosses list and /shbosses reload

Events and rewards can call a boss with the spawn_boss action.

Good to know

Add-on makers can add new abilities and react to boss fights: see Add-ons for setups.