Bosses
Bosses that appear on a timer, fight back with abilities, and reward the players who helped most.
DraftThis page is a first draft and may change.
Bosses are strong mobs with a name, gear, abilities and a health bar. They appear on spawn pads you set, every 20 minutes while players are online, and everyone nearby can fight them together.
Getting started
- Stand where a boss should appear and run
/shbosses pad set arena(any name). Add as many pads as you like, up to 24. - That is all. A boss from the rotation appears on a random pad every 20 minutes. Call one now with
/shbosses spawn captain_bones.
Players see the next boss time and any boss that is out with /boss.
How a fight works
- A boss is tougher when more players are near when it appears, up to a limit.
- As it loses health it enters new phases and uses its abilities more often.
- Abilities: slam (knocks nearby players back), spit (a slimy projectile), summon (helper mobs, at most 6 per boss), teleport (behind a player), shield (cannot be hurt for a few seconds).
- If nobody beats it in time (4 or 5 minutes), it leaves. There are no rewards then.
- A boss stands still when nobody is within 48 blocks, so it costs almost nothing.
- Bosses never drop their gear, and their helpers drop nothing.
Rewards
When a boss is beaten, the three players who did the most damage get the first, second and third rewards. Everyone who did at least 5 percent of the damage gets the participant reward. Rewards are actions, for example items or event keys. Damage also counts on the Boss damage and Bosses beaten leaderboards.
A player who logged off before the boss died still gets their prize: keys and money arrive as usual,
and items wait for them in /collect. Messages, titles, sounds and effects need the player online,
so they are skipped; anything skipped is noted in plugins/sh-bosses/audit.log.
The bosses we include
| Boss | Mob | Abilities |
|---|---|---|
| Captain Bones | skeleton | spit, summon, shield |
| Big Bog | zombie | slam, teleport, summon |
Make your own in plugins/sh-bosses/bosses.yml or on the settings page. Keep them cartoon or
fantasy: many of our players are young.
Settings page
| Setting | Default | Range |
|---|---|---|
| A boss every | 20 minutes | 0 to 120 (0 is off) |
| Bosses that take turns | Captain Bones, Big Bog | any of your bosses |
| Boss health | x1 | x0.25 to x4 |
| Bosses at the same time | 1 | 1 to 3 |
| Helper mobs per boss | 6 | 0 to 20 |
| Boss rests when nobody is within | 48 blocks | 16 to 128 |
| Bosses | the two above | your own |
For you and your staff
/shbosses spawn <boss> [pad]calls a boss now./shbosses killremoves bosses that are out, with no rewards./shbosses pad set <name>and/shbosses pad remove <name>/shbosses listand/shbosses reload
Events and rewards can call a boss with the spawn_boss action.
Good to know
Add-on makers can add new abilities and react to boss fights: see Add-ons for setups.