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Spawn, warps and random teleport

/spawn, warps and /rtp with its distance, wait time and warm-up settings.

DraftThis page is a first draft and may change.

Spawn

  • /spawn takes players to the spawn after a short warm-up (3 seconds; moving or getting hurt cancels it).
  • New players start at the spawn, and players without a bed or respawn anchor come back there after dying (both settings).
  • Owners set it with /setspawn where they stand. This also moves the world spawn point, and with it the protected spawn area.

Warps

  • /warps (or /warp alone) opens the list; click one to go. /warp <name> goes straight there.
  • Owners make one with /setwarp <name> [icon item], for example /setwarp market minecraft:emerald, and remove one with /delwarp <name>.

Spawn and warps are saved in plugins/sh-travel/warps.yml, so your AI can add them too (with a description shown in the list).

Random teleport

/rtp (or /wild) sends a player to a random safe spot in the wild: on solid ground, with room to stand, never in water, lava, on cactus or on tree tops.

SettingStarts at
Nearest distance from spawn300 blocks
Farthest distance from spawn2,000 blocks (always inside the world border)
Wait between random teleports30 seconds
Warm-up3 seconds
Worlds where /rtp worksworld (add world_nether or world_the_end to allow them)

Safe spots are found ahead of time in the background (20 per world), so many players can teleport at once without slowing the server. Right after a restart the first /rtp may say it is still looking; a few seconds later it works.

Players in combat cannot use these commands or start a teleport, and a warm-up that ends during a fight does not teleport them (see Spawn protection, combat and safety).